General Gang Rules
01

Register Your Gang

All gangs must be formally registered via the staff Discord channel with a name, colours, territory preference, and a brief backstory. Unregistered groups operating as a gang will be disbanded.

02

Minimum 3 Active Members

A group must maintain at least 3 active members to hold official faction status. Gangs falling below this threshold for more than 2 weeks lose their registered territory and operation rights.

03

Max 6 Members Per Situation

A maximum of 6 gang members may participate in any single active situation. Calling in more members mid-fight is strictly prohibited.

04

No Random Shooting

Shooting at rivals, police, or civilians without an established IC reason (disrespect, territory breach, active war) is treated as mass RDM with full consequences.

05

Verbal Initiation Required

Before engaging in any hostile action against another gang, you must verbally initiate โ€” at minimum a clear threat or demand made in RP. Drive-by attacks on sight with zero initiation are banned.

06

No Gang RP in Civilian Clothes

If you wear civilian clothing with no gang identifiers, you cannot claim gang protection, start gang-related violence, or call in backup as a faction member.

Territory Rules
01

Respect Marked Turf

Registered gang turf zones are logged with staff. Operating drug sales, armed gatherings, or recruitment in another gang's territory without permission is treated as a declaration of aggression.

02

War Declaration Required

To begin an active gang war, submit a war declaration in the staff Discord channel and await approval. Unapproved wars resulting in mass casualties will be rolled back and leaders banned.

03

War Lasts 48 Hours

Once a war is officially declared and approved, it lasts 48 real-world hours unless a surrender or mutual truce is agreed. Continuing attacks after expiry is standard RDM.

04

Neutral Zones Are Off-Limits

Hospitals, police stations, courthouses, and city hall are permanent neutral zones. Gang activity and shootings at these locations are forbidden regardless of war status.

05

Alliances Require Approval

Formal alliances between gangs must be registered with staff. Alliance members may assist in wars, but the 6-per-situation cap still applies to all combined forces.

Criminal Activities
01

RP Buildup Before Robbery

Have at least 2โ€“3 minutes of prior RP interaction with a target before robbing them. Cold robberies with zero engagement are fail RP and will be punished as such.

02

Hostage Rules

A hostage must consent via OOC before being taken. Situations must have an active demand and realistic escape plan, and must resolve within 30 minutes. Stalling indefinitely is not allowed.

03

Robbery Caps & Cooldowns

Store robberies: max 4 members. Bank heists: max 6 members. After a successful robbery, that same location has a 30-minute cooldown before it can be hit again.

04

Drug Operation Realism

Manufacturing and selling drugs must be conducted in concealed, realistic locations. Setting up a lab in a public park or busy street is fail RP.

05

No Cop Baiting

Deliberately provoking police with no genuine criminal RP purpose wastes everyone's time and is treated as a fail RP offence. Bait chases must have a real IC motivation behind them.

06

Surrender Is Valid RP

If you are cornered, outnumbered, or outgunned with no realistic escape route, surrendering is valid and encouraged RP. Going down in a last stand every single time is predictable and poor roleplay.

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Gangs repeatedly breaking rules, mass RDMing, or griefing civilians with zero RP context will have their faction disbanded and leaders permanently banned. Run your gang with story, not chaos.